This board game was my final thesis for my Masters in Graphic Design. I've been working on it for 4 years, sketching, testing, redoing and rethinking, until I could get to the point to say that it's finally done and ready to print.

Greatland is a strategy board game inspired by the well-known board game Catan and the video game series Civilizations.
The main plot of the game is becoming the king over the great land of Greatland! You start as one of the four chieftains, each experienced in a certain skill, and you try to expand your tribe to the point when you have enough resources to forge the Legendary Crown, or a huge army to defeat the rival tribes.


The game can be played between 2 and 4 players, each player ruilng with a unique chieftain. Burri is always looking to make more gold, Laia can work the fields twice as good than any other chieftain, Kopius' sharp tongue strikes the best deals, and Hilde's iron fist crushes all of her enemies.
During the game, players can do all kinds of things to get closer to winning, such as expanding their tribe to gain multiple resources and gold coins, reinforce their army, build fortifications, trade with each other through merchants, buy or sell resource cards for gold at the markets, go to war with other players, convert special resource cards into Rainbow Shards to forge the Legendary Crown.


I have carefully designed each element of the game, from the resource cards to the tile hexes that builds the map. The creative process stretched along one full year of sketching, outlining and detailing the graphics.
I have not only created the illustrations, but I have also optimized each element for print, carefully choosing the color settings, fixing bleeds for cards and cutting paths for custom pieces.
Now, the design is finished, the rulebook is written, and I am currently preparing the game to be manufactured. If you'd like to learn more about my board game, follow me on social media for updates regarding Greatland, and more!